Text 1 Jan 9 notes Daily life is a story and a game

What if everyday life is a story game?

Characters, Qualities, Range

This makes each of us a Character, creating a long history in the broad processes of daily life.
Starting with the typical family here, the most basic characters would be Parent, Child and Helper.

Parent, child, helperWhat Qualities might be important in the story game with family Characters?
There would be Routine, which is the discipline to do the usual chores, including sleep enough and not wake late, wash up and bathe at appropriate times, and neither overeat nor starve when hungry.
The Parent would be Good in Routine, the Helper would be Very Good, and the Child might be only Poor in Routine.

At this point, the simple Range we give to Qualities would be, from best to worst:
Very Good - Good - Average - Poor - Very Poor

Next, a Quality called Creative could describe imagination at play, the tendency to have fun and laugh about happenings around us.
The Child usually scores Very Good in this sense, while being adults the Parent and Helper would be Average.

Another Quality which can be used is the power to Spend.
The Parent has to be Good in Spend, in order to provide for many things in the family.
The Child is Very Poor, since typically s/he is (pre-)schooling, and while the Helper is paid, compared to the Parent, this live-in character is often Poor in Spend.

Skills, Equipment

If our story game Characters have 1 major Skill each, the Helper could have Run the Home.
This means that without her (usually a woman), apartment homes here do not get cleaned, the Child would take up more of the Parent’s attention to be fed, cleaned and minded;
the Helper also cooks meals for the family.

The Child can have the Skill of Liven the Home.
This means both being exasperating and getting into the Parent’s and the Helper’s way, as well as being charming and delightful and lifting up the adults’ spirits.

The Parent has the Skill of Authority.
The Helper carries out daily chores, feeling quite secure that the Parent would pay her salary regularly, provide funds to buy food and other supplies, and upkeep the home as a a safe shelter for rest.

Now let’s give each of the Characters 2 pieces of Equipment which they need to run their daily lives.
The Child has Toy and Gadget.
The Toy is wholly for playing with, and is greatly valued by the Child, although the adult Characters may just see it as useless for any of their own use.
The Gadget is more interactive between the Child and other Characters, it can be the phone with which the child can call back home to when outside, or the bag with which the Child carries books and stationery to school, or the watch for Parent and Helper to remind the Child it is time to do something else.

The Parent has Wallet and Signature.
With the Wallet, many things can be bought from the shops, the family can travel by train or bus or car, and many services can be used in shopping malls.
With Signature, the Parent can get the Helper to submit, on his/her behalf,  responses to the Child’s school, as well as arrange for the Child to attend private courses for interesting learning.

The Helper has Utensils and Supplies.
Utensils comprise mops and cleaning equipment, stoves and pots used for cooking, and also devices like the clothes iron and the electric kettle.
Supplies means she has access to all varieties of resources from toilet rolls to laundry liquid wash, to canned food and medication.

  1. alanheah posted this

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